![ps2 mac emulator 2018 ps2 mac emulator 2018](http://latestgamevideos.com/wp-content/uploads/2018/05/1525949160_maxresdefault.jpg)
#Ps2 mac emulator 2018 mac os#
This script will call build.sh and once done, start the selected Mac OS emulator. build_and_run.sh: build the specified project and runs in in the specified emulator.For our purposes, we only need the following scripts (refer to the download links at the end of the article for the complete source code):
![ps2 mac emulator 2018 ps2 mac emulator 2018](https://i.pinimg.com/564x/fa/13/75/fa137567198b9ef94ec3425790089aae.jpg)
For those who do not have the time to set up everything from scratch, towards the end of the post I will also provide links to download a VirtualBox image with Retro68, CodeLite, pce/macplus and other necessary components in a single Ubuntu installation.īefore we start, you should already have Retro68, pce/macplus and optionally Basilisk II installed on your preferred Linux distribution, for example by using sudo apt-get install basilisk2 and sudo apt-get install codelite. Although any version of CodeLite will work for our purposes, if you have the time, try to install CodeLite from the latest source code as some older versions of CodeLite might have autocompletion issues which will manifest when used with the Retro68 SDK.Īs our objective is to be able to compile and run Retro68 apps within CodeLite, preferably with some debugging support, the first task is to write bash scripts to automate various tasks. In this post, I will provide the details of how such a development environment can be created based on Ubuntu, a common Linux distribution. In my previous post I described how Retro68 can be used to compile 68K Macintosh apps from your modern Linux distribution and also explored how Retro68 together with CodeLite and pce/macplus emulator can form a very good 68k development environment.